The eighth and final assignment had to be a so-called “viking game”, which means there should only be one loser. It had to have an economy e.g. resources exchanged among players, and it had to be a local multiplayer game.We decided on a game concept which we named “Marketeers”.
Read More GAME PROTOTYPING HAND-INS 8. LOCAL MULTIPLAYER “VIKING GAME”
The seventh assignment had to be a vertical jumper game. We were told to focus on the feeling and sound of the jumping, and it had to be endless.What started out as a really childish idea, ended up being the basis ofa really nice mechanic.
Read More Game Prototyping Hand-ins 7. Vertical Jumper
For the sixth assignment, we had to make a one-button game. We didn’t want to do a party game or one of the other types of games you normally see in this category, so we decided on an easy puzzle game, mainly targeted at kids.
Read More Game Prototyping Hand-ins 6. One-button game
Our fifth assignment was about analyzing the loops of a game, and show how they work together to create a whole. We chose the very popular Ubisoft game ‘Hungry Shark World’.
Read More Game Prototyping Hand-ins 5. Loops
For our fourth assignment, we were tasked with instilling a particular emotion in the player, and it had to be a 2-player game. We decided to try to make the players feel frustrated, and ideally cheated by the game.
Read More Game Prototyping Hand-ins 4. Instill an emotion in the player
For our third assignment, we were tasked with modifying an existing game, to make it play differently. We decided to modify Pac-man.
Read More Game Prototyping Hand-ins 3. Modify an existing game
We were tasked with creating a game worth spectating.This time, we had to actually code a prototype. “The Abyss” was born.
Read More Game Prototyping Hand-ins 2. A spectate-able game